Below is the draw and playing conditions for the Hawke Cup Southern Zone.
HAWKE CUP SOUTHERN ZONE PLAYING CONDITIONS – 2014/15
1. The Laws of Cricket
Except as especially provided hereinafter; the current code of the Laws of Cricket, together with the NZC First-class Playing Conditions shall apply in all matches.
2. Match Manager
The host association shall appoint a match manager for their home match. He shall not hold any other position in that match.
The Zone consists of teams from Southland, Otago Country, North Otago, South Canterbury and Mid-Canterbury and shall comprise a series of round‑robin, two-day matches.
“Kookaburra Regulation” 4‑piece balls will be provided by the host Association for both teams.
A selection of balls of various usages shall be available should they be required.
5. Hours of Play and Intervals
10:30 am…………… 1.00 pm 2 hours 30
1:40 pm……………. 4:00 pm 2 hours 20
4:20 pm……………. 6.30 pm 2 hours 10
A minimum of 112 overs shall be bowled in an uninterrupted days play. In the event of the minimum number of overs (112 in an uninterrupted day), or the number of recalculated overs, if overs lost in that day due to ground, weather or light, then play shall continue until these overs have been completed, subject to weather and light. No over deductions for change of innings.
A minimum of 16 overs will be bowled in the last hour of the match.
If play is suspended, which includes a change of innings, the minimum number of overs to be bowled in the day shall be calculated on whichever of the following two bases produce the greater number of overs: Either permitted playing time remaining in the day (based on 16 overs per hour/3.75 minutes per over); Or, the minimum number of overs agreed for the day, less the number of overs already bowled and less all allowances for the suspension of play.
For the avoidance of doubt there shall be NO reduction to the minimum number of overs for a change of innings
- The total hours (including all stoppages and extra time) do not exceed 16 hours in any match, except where this is necessary to allow 16 overs in the last hour of the match.
- If time is lost in a days play because of ground, weather or light or any other unavoidable circumstance then, the above hours of play should be varied or extended where possible on that day or subsequent days to make up lost time, subject to weather and light.
On the first day
Playing time shall be extended by the amount of time lost on that day up to a maximum of one hour. ie play may be extended to 7.30pm.
On subsequent days
If any time is lost and cannot be made up on that day, additional time shall be added to the scheduled playing hours for the next day and shall firstly be added prior to the first session and if required, to end of the days play, as long as the hours of play are confined to 10.00am – 7.00pm.
- No replay of an otherwise abandoned match may be claimed.
7. Length of innings
There is no restriction on the length of an innings. A new ball becomes available after 80 overs.
- An outright Win or win by Default……………….. 12 points – supersedes all other points
- First innings Win ……………………………………………. 6 points
- Draw/Abandoned match…………………………………… 3 points each
- Tie on First innings…………………………………………. 4 points each
- Outright Tie…………………………………………………….. 7 points each – supersedes all other points
9. Zone results & Winner
- At the conclusion of each game, the Host Association is responsible for advising the OCA the result of the game, the scores of each side by completion of an official result card and providing Umpires and Match Reports.
- The OCA shall publish a progressive table of the points earned by each side on their website.
- The OCA shall advise all participating associations and NZC of the Zone winner at the conclusion of the series.
- In the event of a tie in the number of points earned, the team which earned the most points in the game between the two tied sides would be the winner. If the teams were tied in that game, the team with the best runs-per-wicket differential over the entire series of matches would be the winner.
- If more than two teams are tied, then the team with the most points from the matches between the tied sides is the winner. If still tied, the team with the best runs-per-wicket differential over the entire series would be the winner.
- If, for any reason, the Zone Winner is unable to fulfil their challenge obligations, then the second team will become the challenger.
10. Umpires & Scorers
The Otago Cricket Umpire & Scorers Association and Canterbury Regional Cricket Umpires Association are responsible for the appointment of umpires to fixtures in their own regions.
Both umpires must hold NZCUSA Level 3 as a minimum qualification.
The host district will meet the travelling expenses (if applicable), match fees and accommodation costs of standing umpires.
Each Association shall appoint a NZCUSA qualified scorer for their team.
The Host Association is responsible for providing and paying for refreshments, Lunch/Afternoon tea for both teams, 12th men, Managers, Umpires, Scorers and Coaches. These shall be in a suitable location, not in a dressing room.
Each Association is to ensure they have adequate covers available.
- 13. Player Eligibility
As per New Zealand Cricket Playing Conditions, District Association Challenge & Elimination matches.
Visiting Associations, in consultation with the host, are responsible for organising accommodation for its own team and their scorer. The host association is responsible for arranging accommodation for travelling umpires.
To be used where available.
16. Umpire & Pitch reports
Match and Pitch Reports are to be sent to the Major Association where the game has been played in the stamped addressed envelope provided. These reports must be forwarded to the MA to reach them no later than the Wednesday following the match.
Captains Reports on Umpires are to be sent to the respective Umpire RTO in the stamped addressed envelope provided to reach them no later than the Wednesday following the match.
17. Code of Conduct.
The New Zealand Cricket Code of Conduct shall apply.
Bowling Loads 2012/2013 Season
The following regulations apply for the 2012/2013 Season in relation to bowling loads:
Note: These restrictions do not apply to spin bowlers or to One day matches.
(a) All pace bowlers (defined as bowlers where the wicket keeper would normally stand back)
are subject to a limitation of overs allowed to be bowled per day. This rule is made in the
interests of player safety and follows extensive research findings.
(b) Coaches are asked to apply the rule strictly and not try to avoid it by bringing up the wicket
keeper artificially. Player safety must be placed as a higher priority than match results.
(c) In the event of any dispute at the tournament, the matter should be referred to a member of the
New Zealand Cricket High Performance selection panel whose ruling will be final.
1. If a player is aged Under 18 as at 01 September, he will be restricted to a bowling load of 6 overs in any one spell, and a maximum of 16 overs per day.
2. If a player is aged Under 19 as at 01 September, he will be restricted to a bowling load of 6 overs in any spell, and a maximum of 20 overs per day.
3. A bowler aged 19 or over is not restricted in any bowling load.
(i) At the completion of a bowlers spell, the bowler may not bowl again until the equivalent number of overs as the length of that spell are bowled from the same end.
(ii) In the event bad weather or light conditions cause a continuous suspension of play, upon resumption of play a bowler may commence a new spell providing the break from their previous bowling spell is of at least one hour duration.
(iii) A bowler’s spell will be deemed to have finished at the end of a days play and a new spell may be commenced immediately the next day.
(iv) In the instance where an innings is concluded and a team is asked to follow-on, the bowler’s normal break between spells will apply.
(v) In the event of a bowler inadvertently exceeding the number of overs permitted, any extra balls bowled will be deemed legal deliveries and whatever eventuates, if anything, as a result of these deliveries, the position will stand. Upon notification of this irregularity, the offending bowler will be immediately replaced and the over completed by another bowler.
(vi) Any part over completed will count as a full over only in so far as each bowlers limit is concerned.
(vii) A bowler can change ends without ending his current spell provided that he bowls the next over that he legally can from the other end. If this does not happen his spell is deemed to be concluded.
(viii) If play is interrupted, scheduled or not, any spell in progress at the time of the interruption can be continued after the interruption up to the maximum number of overs allowed in a spell. If the spell is not continued after the interruption the bowler cannot bowl again, from either end, until the equivalent number of overs to the length of his spell before the interruption, have been bowled from the same end.
(ix)If the interruption is of 60 minutes or more, whether scheduled or not, the bowler can commence a new spell immediately.